So I haven't written a crit before, but as game artist maybe I can be of help writing one here.
Overall, a technically reasonable piece of work. There are some model problems visible in the screengrab and potentially some tweaks could be made to the overall approach to modelling this asset, but it seems from this overview relatively technically sound. This is no mean feat if you are new to the field, so congratulations on that, it is good progress!
Textures are rather bland. Again, technically reasonable in power of 2 sized chunks etc., but they don't convey much sense of materiality or history or appear particularly realistic. Perhaps that was not the goal, thought it is not specified in the description. The normal maps especially are absolutely not working hard enough in this piece, but given the scope of the excercise I assume that you have generated them with a filter or 2d plugin of some kind, not baked them from a high poly source, which is understandable.
It takes a few tries to get comfortable with the technical parts of game modelling, only then can the art really start to shine through, you are on the journey, and I wish you well.
Overall, a technically decent excercise which is lacking somewhat in flair and has a few bugs to address. A solid start to learning these processes. To imrpove, I suggest working on different texturing processes and see how that improves the next piece.
If this critique seems harsh, I promise it is not meant to be mean, it's my first one and I'm critiquing it as if I were critiquing a portfolio at work, so it is from a real world perspective.
I had thought this would have been done to spec, so thanks for clarifying the style etc. was part of the brief. Baking normals for some things can be overkill, but on the other hand it can really add a lot when done well, so keep practising and it will come.
Ooooe! Well thank you for your thoughts!! I wouldn't have asked for critique if I didn't want it, so no, I don't think this is harsh
I've only really properly done some high poly baking for normal maps mid this year, so I haven't quite gotten the hang of it yet. Although, I do it more often for organic things rather then structural things. Tis not an excuse, but I'll try and do more of them for future projects.
I was told not to make the textures too dirty and to keep with the existing style of the other buildings that had been made, which I can't show you, being that I didn't make them.
Again, thanks for the critique! I really appreciate it
-- One must learn to read and write. Keep a journal faithfully. Know the present. Know the past. Spring, Summer, Fall, Winter. Four Seasons in a year. East, West, South, North. In everything there is a purpose.
Overall, a technically reasonable piece of work. There are some model problems visible in the screengrab and potentially some tweaks could be made to the overall approach to modelling this asset, but it seems from this overview relatively technically sound. This is no mean feat if you are new to the field, so congratulations on that, it is good progress!
Textures are rather bland. Again, technically reasonable in power of 2 sized chunks etc., but they don't convey much sense of materiality or history or appear particularly realistic. Perhaps that was not the goal, thought it is not specified in the description. The normal maps especially are absolutely not working hard enough in this piece, but given the scope of the excercise I assume that you have generated them with a filter or 2d plugin of some kind, not baked them from a high poly source, which is understandable.
It takes a few tries to get comfortable with the technical parts of game modelling, only then can the art really start to shine through, you are on the journey, and I wish you well.
Overall, a technically decent excercise which is lacking somewhat in flair and has a few bugs to address. A solid start to learning these processes. To imrpove, I suggest working on different texturing processes and see how that improves the next piece.
If this critique seems harsh, I promise it is not meant to be mean, it's my first one and I'm critiquing it as if I were critiquing a portfolio at work, so it is from a real world perspective.
Good luck on your journey!